Frog Fisherman

Personal · 2025

Frog Fisherman

Role

FX SimulationModelingSculptingTexturingLook DevShadingLightingRenderingCompositingRiggingCharacter AnimationGeneralist

Software

HoudiniNukeBlenderSubstance PainterZBrushMaya

Year

2025


Overview

As the sole 3D Generalist on this project, I was responsible for the entire CG pipeline from concept to final render. I handled modeling, texturing, look development, FX, lighting, rendering, and compositing, ensuring a cohesive visual result throughout every stage of production. The project required balancing artistic decisions with technical problem-solving, particularly in the creation of water simulations and environment assets. I also managed scene optimization, shot assembly, and final image quality to deliver a polished cinematic sequence.

The story follows a frog quietly fishing in a tropical setting, enjoying a calm moment by the water. Its peaceful routine is unexpectedly interrupted, creating a simple but engaging narrative that contrasts tranquility with sudden action.

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Frog Fisherman · FX Simulation / Modeling / Sculpting / Texturing / Look Dev / Shading / Lighting / Rendering / Compositing / Rigging / Character Animation / Generalist

Breakdown

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01

Previz

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02

Tree Sims

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03

Water Simulation

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04

Turntable

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05

Wipe Breakdown

FX SimulationModelingSculptingTexturingLook DevShadingLightingRenderingCompositingRiggingCharacter AnimationGeneralist

← All Work
Available for freelance