Personal · 2025
As the sole 3D Generalist on this project, I was responsible for the entire CG pipeline from concept to final render. I handled modeling, texturing, look development, FX, lighting, rendering, and compositing, ensuring a cohesive visual result throughout every stage of production. The project required balancing artistic decisions with technical problem-solving, particularly in the creation of water simulations and environment assets. I also managed scene optimization, shot assembly, and final image quality to deliver a polished cinematic sequence.
The story follows a frog quietly fishing in a tropical setting, enjoying a calm moment by the water. Its peaceful routine is unexpectedly interrupted, creating a simple but engaging narrative that contrasts tranquility with sudden action.
Frog Fisherman · FX Simulation / Modeling / Sculpting / Texturing / Look Dev / Shading / Lighting / Rendering / Compositing / Rigging / Character Animation / Generalist
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