Beam Boom

Personal · 2025

Beam Boom

Role

RenderingLightingShadingLook DevTexturingModelingFX SimulationCompositingGeneralist

Software

HoudiniNukeBlender

Year

2025


Overview

As the sole 3D Generalist on this project, I was responsible for the complete production pipeline from asset creation to final compositing. I created and integrated the procedural effects, including the energy beam, destruction simulations, debris, smoke, and head explosions, while also handling look development, lighting, rendering, and compositing. The project emphasized procedural workflows, simulation control, and the integration of multiple FX layers into a cohesive cinematic shot. Throughout production, I focused on achieving a stylized yet impactful result while maintaining an efficient and flexible workflow.

The story depicts three heads being struck by a powerful energy beam, causing them to violently explode into debris and smoke. The shot is designed as a fast-paced visual effects sequence that showcases dynamic destruction and procedural simulation techniques.

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Beam Boom · Rendering / Lighting / Shading / Look Dev / Texturing / Modeling / FX Simulation / Compositing / Generalist

Breakdown

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01

Wipe Breakdown

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02

Every explosion layer

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03

Tests

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04

Wedge Tests

RenderingLightingShadingLook DevTexturingModelingFX SimulationCompositingGeneralist

← All Work
Available for freelance